The Megaprocessor, a 10m-long and 2m high computer, takes pride of place in the foyer of The Centre for Computing History. This machine shows the inner workings of a microprocessor, the ubiquitous chip at the heart of billions of electronic devices. Microprocessors are so small that they're incredibly hard to understand, even though they are vitally important to modern society.

The Megaprocessor, a 10m-long and 2m high computer, takes pride of place in the foyer of The Centre for Computing History. This machine shows the inner workings of a microprocessor, the ubiquitous chip at the heart of billions of electronic devices. Microprocessors are so small that they're incredibly hard to understand, even though they are vitally important to modern society.

During the session you will the explore aspects of the cube that make it such a challenging and popular puzzle. He will share some insights that may help you to discover your own method to solve Rubik's Cube if you have not already mastered it.

In addition, you will see some of the robots, created by David, built from LEGO MINDSTORMS and Technic elements and smartphones that solve Rubik's Cubes of different sizes.

There is no additional charge for the activity but standard museum entry fees apply. Drop in.

 

During the session you will the explore aspects of the cube that make it such a challenging and popular puzzle. He will share some insights that may help you to discover your own method to solve Rubik's Cube if you have not already mastered it.

In addition, you will see some of the robots, created by David, built from LEGO MINDSTORMS and Technic elements and smartphones that solve Rubik's Cubes of different sizes.

There is no additional charge for the activity but standard museum entry fees apply. Drop in.

 

The Centre for Computing History has about 44,000 items in its collection. All are important to us, but some have extra special tales to tell.

In this workshop, you'll create a metal loop that you then have to guide around a wire maze without the two touching. If you they touch, a buzzer sounds and you have to start all over again!

No electronics experience is required although you will need a steady hand to assemble the components and use our tools.

This is a great workshop aimed at children aged 9 years and older.

Writing good code is a lot like making beautiful music - in this case, literally! Sonic Pi brings together two kinds of creativity by combining code writing with music composition. As the creator Sam Aaron says, '...(it is) the sound of code'!

This workshop is ideal for those aged 8 and older, ideal for those at upper KS2 and KS3 level.

Video games have progressed from simple black and white pixelated play to immersive epics that rival any blockbuster movie. But how did this happen?

What did Nintendo make before Mario, and who was their real competitor in Japan?

This tour lasts around 45 minutes, and provides an opportunity to discuss and even argue the merits and weaknesses of your favourite consoles and games! Booking essential.

 

Video games have progressed from simple black and white pixelated play to immersive epics that rival any blockbuster movie. But how did this happen?

What did Nintendo make before Mario, and who was their real competitor in Japan?

This tour lasts around 45 minutes, and provides an opportunity to discuss and even argue the merits and weaknesses of your favourite consoles and games! Booking essential.

 

Step out of the sun and into the cool of Great St Mary’s church, for a variety of craft activities on an environmental theme. Maybe you’d like to make a butterfly or other bug? Or you could try your hand at designing an ‘eco’ building (a church, school, supermarket – or choose a building of your own!). There will be a wide range of high quality art supplies available to minimise our use of environmentally-unfriendly materials, such as plastic (there is no glitter here!), so you can use your imagination to create freely. 

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